No game that includes zombies is complete without one.. Right?
Coming to The Secret World in patch 1.4 is the latest and greatest in Auxiliary Weapons, The Chainsaw! This is, quite obviously, a melee weapon and will be a favorite of tanking characters for some particularly cool helpful abilities.
After playing with the chainsaw on Test Live for a bit, I am considering changing my spec to a melee focus, just so I have a good reason to use it! Yes, it is THAT cool!
Where To Get It?
The chainsaw is acquired by completing a mission called “Just a Flesh Wound” from Doctor Aldini, the Plastic Surgeon at the Modern Prometheus in New York.
Ability Points
Auxiliary weapons have their own skill wheel, which will require ‘AP‘, and function the same as the normal skill wheel, to unlock new abilities. It will require 350 AP total to acquire all Chainsaw abilities, as each individual ability will cost 50 AP a piece. (So start saving!)
Skill Points
Just like any other weapon, the Chainsaw will require skill points. A total of 35 SP is required to bring Chainsaw to skill level 10.
“The Chainsaw skill causes your damaging chainsaw abilities to rend enemies, causing them to take damage over time and receive reduced healing. Purchasing this skill allows you to equip Chainsaws.”
Equipment
The Chainsaw will occupy the “Auxiliary” slot on your character panel. The abilities for the Chainsaw will only be usable in the 8th active and passive slots on your action bars. These 8th slots are ONLY usable for auxiliary weapons.
New Abilities
You can watch a preview of the new active chainsaw abilities below!
Active Abilites:
Only one active ability can be slotted at a time for an auxiliary weapon. It will occupy your 8th active slot.
Passive Abilities
Only one passive ability can be slotted at a time for an auxiliary weapon. It will occupy your 8th passive slot.
So what does everybody think of the latest Auxiliary weapon, the Chainsaw? Pretty cool right?
Be sure to check out our other Patch 1.4 guides and info!