Note: This section is a work in progress. While many of the topics and layouts may not be optimal, we're working through to redo each mission, boss, and section as we can. We appreciate the submissions we've been getting, keep them coming! If you'd like to contribute screenshots, information, or feedback of how we can improve the lairs section of the site, please email us at [email protected] or use the content submission form.
What are Lairs?Lairs exist as challenging areas in the open world zones and are considered to be outdoor group content. Lairs have been updated by Funcom since Issue #2: Digging Deeper, increasing their difficulty, adding new missions, and new boss mechanings.
The lairs are now marked clearly on the map with 'burned out' borders, when entering, you'll also be altered with both a warning sound as well as visual notice of the lair you've wandered into.
The mechanics of lairs have also been adjusted. While boss summon fragments can still drop at random, you now have 2 sidemissions for each lair (detailed below) which give the boss summon fragments as a rewards!
Each "Summining Ritual Fragment" is part of a 9-piece set which can be assembled (using crafting) to create a "Boss" summoning piece.
With a full 5-man group clearing lair missions, it will take about 2 runs of the mission to build hte 9-piece set for that specific boss.
When you summon and kill the Lair Boss they drop a random Region Boss Fragment that is specific to the Region you killed it in. These Region Bosses are considered much more challenging with unique and varying mechanics, again, designed at full group content.
Below is the ever-growing information we've compiled so far from either personal data or the numerous contributions from the community!