Search The Camp For Artifacts
Head for the green marker on your map.
Find The Artifact: Strange metal clockwork key, coordinates: 422,877
Search the camp for a map of the cultists excavations. Map of dig sites, coordinates: 427,879
Tier 2: Go To The First Excavation Site
With new map in hand, time to head off to the first excavation site.
Make your way to coordinates: 355, 839
You’ll see a broken down mini-robot. Activate him!
Once activated, follow the custodian, after a bit, he’ll stop right around coordinates: 382,790
Find what the custodian was pointing at — He’s pointing up! (On top of the skeleton)
You need to get on the skeleton Access the way up from coordinates: 421, 758
About half way up the spine of the creature, you’ll find a Strange Metal Piece..
Tier 3: Go to the other excavation sites.
Now you’ll use the map you got from Tier 1 to figure out where to go next. (or just follow the coordinates we’ve set below!)
Investigate the second excavation site.
Find custodian at coordinates: 353, 478
Follow Custodian, he stops at coordinates: 378,466, he points towards the east.
There is a lever on the rock somewhat hard to see at coordinates: 390,469 just hop up on the rock where indicated below, and head to where Volaric is standing, then look down. Can’t miss it!
Using the lever opens a cave, on the right wall near where you jumped up. Run into the cave to find the Strange Metal Piece
Investigate the third excavation site.
Find Custodian at coordinates: 35, 617 – Like before, follow him till he stops.
He stops at coordinates: 100,635
He points at the web cocoon – break this and find the Strange Metal Piece.
Investigate the fourth excavation site.
Find Custodian at coordinates: 105,392
Find Custodian at – 105,392 He stops at
Follow him till he stops at coordinates: 63,385, and points west. Turn to your right and follow the path.
Continue to follow the path starting at coordinates: 47,405 through the rocks..
You’ll arrive at a Locked Orochi transport container and coordinates: 12,377
Click Laptop – Password Hint: “Horse Feathers”
Not many are going to get the reference here, but do a Google Search on “Horse Feathers” - Particularly seek IMDB listings..
You should stumble on to a Marx Bros movie called “Horse Feathers” from 1932.
Make your way on down to the quotes section, and enjoy!
For those too lazy to learn about black and white comedy films, we’ve posted the relevant parts here:
Baravelli: [through speakeasy's door] Who are you?
Professor Wagstaff: I’m fine, thanks, who are you?
Baravelli: I’m fine too, but you can’t come in unless you give the password.
Professor Wagstaff: Well, what is the password?
Baravelli: Aw, no. You gotta tell me. Hey, I tell what I do. I give you three guesses. It’s the name of a fish.
Professor Wagstaff: Is it Mary?
Baravelli: Ha-ha. That’s-a no fish.
Professor Wagstaff: She isn’t? Well, she drinks like one. Let me see: Is it sturgeon?
Baravelli: Hey, you crazy. Sturgeon, he’s a doctor cuts you open when-a you sick. Now I give you one more chance.
Professor Wagstaff: I got it. Haddock.
Baravelli: That’s-a funny. I gotta haddock, too.
Professor Wagstaff: What do you take for a haddock?
Baravelli: Well-a, sometimes I take-a aspirin, sometimes I take-a Calamel.
Professor Wagstaff: Say, I’d walk a mile for a Calamel.
Baravelli: You mean chocolate calamel. I like that too, but you no guess it. Hey, what’s-a matter, you no understand English? You can’t come in here unless you say, “Swordfish.” Now I’ll give you one more guess.
Professor Wagstaff: …swordfish, swordfish… I think I got it. Is it “swordfish”?
Baravelli: Hah. That’s-a it. You guess it.
Professor Wagstaff: Pretty good, eh?
So the password is: Swordfish
After loggin into the laptop, the passcode for the box becomes apparent.
Pass code of box is: 1053
Open the crate, to complete this objective.
Assemble the strange pieces – Open crafting window, arrange them in order. (see picture. ) and assemble.
Tier 4: Find what the ancient key is for.
If you’ve done the mission “Halls of Lost Records” this next step should be familiar.
In looking at the picture from Tier 2, you’ll notice the entrance and where to head to next!
Unless you have the helmet light, this will be fun!
Head straight on into the darkness, there may be enemies, watch for the red eyes in the darkness.
You’ll see a bright room at the end of the hall, head into that, then take a right towards the Strange Door at coordinates: 609, 170.
Once inside click the sarcophagus to complete the quest!
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