The Mission associated with the Raid is entitled “Crossroad of Worlds”. Click the link for more information about the mission.
The Unutterable Lurker
Strategy (Submitted by Drakt from TSWCrusaders)
Firstly the boss has a 10 minute timer. The first stage of this fight is all about tank aggro switching. For this to happen, the tanks need to be on a chat program and alternate between using provoke (followed by 2nd tanks provoke)then misdirection followed by 2nd tanks misdirection. The timing you have to use for doing these all depend on the bosses skill that is on you at the time. There is a skill called ‘whisper of darkness’ and it starts at 20 stacks and counts down every second. once this skill reaches 0 it one hits the target regardless of health. Try to start switching when at around 8 stacks to give yourself time.
While this is happening, the DPS and healers will be having to avoid filth patches and pods which spawn on people. These pods need to be nuked instantly as these also do a lot of damage.
Melee need to dodge frontal column attacks.
Ranged must dodge a center column attack, as well as drop filth pools off to the sides or in the back, somewhere out of the way. Kill the pods that entrap people immedietly. Healers keep hots on both tanks as the main damage source from the boss is a DoT and switches happen quickly.
Start moving back Immediately to avoid damage.
Kill pods to allow people to get out of the way.
When the knock back is about to go off, be sure you are behind some rocks/debris or a car to avoid damage.
Stack up to kill adds.
The second stage involves lots of adds and the boss doing a similar attack to the sandstorm in Hell Fallen. In this stage, the tanks must run to the back of the map behind the vehicles and tank the dragon mobs there. DPS must focus on one dragon at a time, because these are followed by a 3rd and 4th dragon subsequently. DPS can stand behind central rubble pile or behind one of the cars.
The tanks must face these dragons away from the DPS and healers as they have a frontal cone attack. It is recommended that you have 1 tank on the dragon mobs while the other tank babysits the group, picking up zombies and the dragon-type mobs as they come down.
Once the second stage is beaten, the 3rd stage starts. This is similar to darkness war final boss, where a guardian appears to create 3 spots on the floor allowing 200% damage. This is the point where you must nuke the boss. Each one of these spots on the floor are specific to each weapon. furthest away is for blood, AR, Elemental. Middle is for shotgun, pistols. Closest is for Melee.
BEWARE: in this final stage, more adds spawn and run towards the DPS, so if they receive aggro they either need to run it to the tanks or off tank them and nuke them down quickly.