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The Secret World: Darkness War Nightmare Boss / Dungeon Guide
The Secret World: Darkness War Nightmare Boss / Dungeon Guide

Nightmare Darkness War Boss / Dungeon Guide

 

First Boss: Batab Crusher

Positioning

Positioning is semi irrelevant for this fight.  Just make sure the tank can get adds off of you, and stay away from living bombs.

Images coming soon…

Strategy

 Adds Kill – They will come from both sides.  Pick them up quickly, tank them with the boss.  Either have 1 person dedicated to killing them, or have some members throw out AoE attacks to whittle them all down slowly.

Living BombsKill / Avoid – The boss will channel red lasers at an add or adds.  This will turn them into living bombs.  Get use to this mechanic, almost every boss fight from here on out will utilize this mechanic.  Everyone needs to stay as far away from these as possible while killing them.  If they get too close to someone, they will explode, most likely killing anyone nearby.

Blood BoilAvoid – He will cast a blood boil ability, Simply run out of it’s range before it reaches you and you will be fine.  There is no reason anyone should die to this.

Second Boss: Xibalban Bloodhound

Positioning

Tank should keep turning the boss to make use of as much room as possible.  Once you run out of room from the ground spray, you’ll have to back up or LoS the boss to have him scoot over a bit and give you room to work.  Stay out of Blood Boils.

Strategy

Starting AddsKill – Pull the first group, when they get to about 50% hp, someone pull the next one and have the tank pick them up.  Repeat this until all the adds are dead.

Concuss Impair / Aggro Dump – Save your impairs for this.  If you miss it, group needs to stop DPS until after tank picks it back up and smacks it a few times.

Seething StenchHigh Damage – LoS to give yourself a few seconds of breathing room to let healer catch up on heals during this ability if the healer is having trouble.

Blood BoilAvoid – Like the last boss, no reason to be hit by this.  Simply move out of the circle.

Underworld MiasmaAvoid – The boss will spray the ground with Filth.

 

Third Boss: Dark House Sorcerer

Positioning

Covered Below in the Everyone In, Everyone Out Sections

Images Coming Soon…

Strategy

Adds Kill – Each Everyone Out phase will spawn an additional add, capping out at 4 adds.  You start out with 2.  Kill these quickly as the faster they die, the faster you can get back to killing the boss.  Run to the tank and let him/her pick them up.

Itzama’s Wrath Impair / Purge – 150% Damage buff that lasts 30 seconds.  If Tank/Healer combo is good, can be ignored and healed through, but why make life hard on yourself, just get rid of it.

Everyone In Avoid – Summons large tornado.  The safe spot is within the eye of the storm, so to speak.  Get in close to the boss to protect yourselves.  Be sure to dodge the Geometric Shapes while inside.  (See below)

Geometric ShapesAvoid – During the Everyone in Phase, the boss will draw lines, X’s, and other things on the floor.  Sometimes they will remain still, sometimes they will rotate.  Be sure to not get hit by them, or else you will be throw out into the storm and most likely die unless you’re the tank.

Everyone OutAvoid –  Same as Everyone in, except this time the boss encases himself in the storm, so you want to be far away from him.  During this phase adds are summoned (See Above).

Sanguine Omen Avoid – This is new in Nightmare difficulty.  During BOTH Everyone In, and Everyone Out phases, the boss will start summoning Blood Circle zones around the fight area.  Stay out of these.  They do penetrate to the inner circle during Everyone In, so be mindful.

Fourth Boss: Unbound Ak’ab

Positioning

Image coming soon…

Strategy 1

No Impairs needed for this fight, Tanks feel free to equip defensive cooldowns in their place for this encounter.

BurrowAvoid – When the boss burrows, watch for the path it takes.  This can be seen by the white outline traveling across the floor.  If it hits you, it’s pretty much a 1-hit KO unless you’re the tank, in which case… say goodbye to half your HP.

Dash AttackAvoid – Now it wouldn’t be an Ac’ab if it didn’t have the annoying Dash Attack we all learned to hate so much.  Just move out of the way.  There is no reason to be hit by this ability.

Weather you go with Strategy 1 or Strategy 2 is entirely up to your healer.  I did not think to ask for his build at the time, but it was a mix of tanking and healing gear / abilities.  This Method Involves the group killing the first wave of adds up against the back entrance (or exit, depending on your point of view), and then having noone touch the adds for the rest of the fight.  The healer tanks them all until the boss dies.  This lets dps focus on the boss and you will never run out of room to fight due to bad positioning of blood.

Strategy 2

The other way you could go is to tank and kill all of the adds throughout the fight so that they aren’t focusing the healer.  Simply have the tank pick them up and drag them to a corner/wall.  DPS must make sure to not kill them before they are in a good spot, or else you will run out of fighting room quickly.  Only DPS the adds when the boss Burrows to ensure you are killing him quickly.  Otherwise you will run out of room.

Fifth Boss: Mayan Battle Mage

Positioning

Images Coming Soon…

Strategy

Carpet Bomb PatternAvoid – First he will bomb the left side, then the right, then the center.  So either Go middle, then left.  Or Middle, then Right.  Left is safer, but right will put you closer to the boss when he finishes the bombing and lands.

Itzama’s Wrath – Impair / Purge – 150% Damage buff that lasts 30 seconds.  If Tank/Healer combo is good, can be ignored and healed through, but why make life hard on yourself, just get rid of it.

Adds – Kill – They will come from the side opposite the Anima Well.  Pick them up quickly, tank them with the boss.  Have the group throw out AoE attacks to whittle them all down slowly.  Eventually the boss will turn them into Living Bombs.

Living Bombs – Kill Avoid – The boss will channel red lasers at an add or adds.  This will turn them into living bombs.  Everyone needs to stay as far away from these as possible while killing them.  If they get too close to someone, they will explode, most likely killing anyone nearby.

Sixth Boss: Wayeb-Xul

Positioning
Strategy

Phase 1

ConcussAggro Wipe / Teleport –  The Group members will be ported to different locations around the room.  DPS/Healer should use aggro drops if possible, and just RUN towards the tank.  Tank needs to get into range and use a taunt ASAP before the boss 1-shots someone.

Exhale The VoidImpair – Frontal Cone Filth Spray.  Impair at all costs to avoid getting Filth onto the fighting Arena.  This will just complicate things.

Adds (first phase): Drop down on the left side of the room and go to the white marker on the floor. The adds will aggro and come to you.  If you’re a little impatient, you can pull them yourself throughout the phase to make it pass by quicker, assuming your tank/healer are handling it.  Focus down the Chilam Psychopomps first as they cast an AoE that needs to be Impaired, Purged, or Avoided.  It buffs nearby adds with Itzama’s Wrath.  Your healer may want to equip an HP item or 2, as they will probably end up tanking at least a few adds during this phase.

Itzama’s Wrath – Impair / Purge – 150% Damage buff that lasts 30 seconds.  If Tank/Healer combo is good, can be ignored and healed through, but why make life hard on yourself, just get rid of it.

Adds (second phase): Have the Tank run to grab the adds as soon as they spawn at the location they were killed. Once the Norse Varangian spawns, adds will die much faster.

Adds (third phase):  The DPS need to kill the bomb adds before they can get near the rest of the group.   Have everyone focus on the adds to get them down quickly before returning to damaging the boss.  Other groups assign 2 for permanent add duty, unless none are up, while 1 is dedicated full time boss dps.  Both strategies work and are just as viable.

Sacrificial CeremonyAdds – This will reanimate adds and turn them into Living Bombs.

Living Bombs – Kill / Avoid – The boss will channel red lasers at an add or adds.  This will turn them into living bombs.  Everyone needs to stay as far away from these as possible while killing them.  If they get too close to someone, they will explode, most likely killing anyone nearby.

Open The RiftAvoid – Wayeb will pull the group in towards him (This is why you don’t want Filth on the battle arena).  Turn around and run/active dodge out ASAP.  DPS/Healers will be 1-shot by this.

The VarangianFriendly – Healer needs to heal him as much as possible, assuming the tank and other group members are OK on HP.  The longer the Varangian stays alive, the longer your group will be getting his insane buff.

 

 


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  • Molator

    Third Boss Dark House Sorcerer, during Everyone In phase, the healer can stay outside on the little rock right to the entrance field.