No Impair Nightmare Tank Build
Submitted by: Volaric
Only use this if the fight doesn’t require any impairs.
Escalation- Basic Threat Builder + AoE Attack. Spam this to 5, then use Reality Fracture, then finish stacking the weaken up to 10.
Grip Whip – Increase Block Rating to 5 stacks and keep it there. Alternate between spamming this or Escalation, depending on in threat is an issue.
Run Rampant – Gives 150 Evade Rating at 5 stacks and keep it there. Spam this, Grip Whip, & Escalation to keep up buffs.
Blowout – A Pulsing PBAOE attack that will give you 5% hp every time it pulses on a weakened target, up to a maximum of 25%.
Reality Fracture – Highly Necessary to maintain threat since Escalation alone just doesn’t cut it. Also a drop it and forget about it type thing. Healers/DPS know to run into the reality fracture if they have stuff on them and need me to take it off.
Raging Volcano – Makes up to 5 targets attack me for the duration of the ability. Useful for getting aggro on things that are loose on healers/DPS. Also if taunt is on cool down, this acts as a perfect backup.
Provoke – Basic single target taunt attack to be used if DPS rips aggro on boss or for getting the boss back to me after an Aggro wipe.
Agitator – 300% Threat boost
Hardcase – Increase Magical + Physical Protection by 150 as long as i keep applying Weakened State (Escalation)
Intensity – Reduce all damage taken by 7.5% as long as i keep hitting a weakened target
Paradigm Shift – Gain 150 hit Rating as long as i keep applying Weakened State (Escalation)
Insult to Injury – Reduce damage enemy deals to me by 3% (Stacks 10 times) whenever i critically hit it. Teamed up with unfair’s granting everyone 100% crit for 6 seconds + high Crit rating on my dps piece, this is always at 10 stacks.
Fuel to The Fire – Extra Threat boost
Forged In Fire – Whenever I get below 50% hp, I gain back 40% over 10 seconds. helps healers out on damage intensive portions of fights.