Coming to The Secret World in patch 1.5 is the latest and greatest in Auxiliary Weapons, Quantum! This is caster weapon with both offensive and healing capabilities!
Where To Get It?
The Quantum weapon is acquired by completing a mission called “The Uncertainty Principle” from Sandy “Moose” Jansen(196,345) in Kingsmouth.
Auxiliary weapons have their own skill wheel, which will require ‘AP‘, and function the same as the normal skill wheel, to unlock new abilities. It will require 350 AP total to acquire all Quantum abilities, as each individual ability will cost 50 AP a piece. (So start saving!)
Just like any other weapon, the Quantum Weapon will require skill points. A total of 35 SP is required to bring Quantum to skill level 10.
“Activating Quantum abilities grants 1 Unified Theory counter. When the Unified Theory counter is at 3, the next Quantum abiliti will heal up to 5 friends in a 5 meter radius”
The Quantum Weapon will occupy the “Auxiliary” slot on your character panel. The abilities for the Quantum Weapon will only be usable in the 8th active and passive slots on your action bars. These 8th slots are ONLY usable for auxiliary weapons.
You can watch a preview of the new active Quantum abilities below!
Only one active ability can be slotted at a time for an auxiliary weapon. It will occupy your 8th active slot. The abilities are unique in that they have primary and secondary effects. Read the details below.
Vector – Space:Vector:
A single target attack that deals 426 magical damage and also applies a damage over tiem effect that deal 87 magican damage every second for 6 seconds. Space:
If the darget does not have the “Vector” damage over time effect, this is a single taget attach that deals 1028 magical damage. If the target has the “Vector” damage over time effect, this attach instead affects up to 5 enemies in a 5 meter radius around the target, dealing 1028 magical damage.Becomes “Vector” after a successful activation or 5 seconds have passed.
Collider – Collapse:Collider:
A channelled attack against the closest target in a stright line inf from of you that deals 270 magical gamage per hit every .25 seconds for 2.5 seconds. Each time you hit you gain a single stack of “Collider” counters. Becomes “Collapse” if you have gained at least one “Collider” counter by the end of the channel.Collapse: A single target attach that deals 178 magical mamage for each “Collider” counter you have up to a maximum of 1778 magical damage. Becomes “Collider” after a successful activation or 5 seconds have passed.
Charge – Density:Charge:
Gives a friend a heal over time effect that heals for 36 every second for 6 seconds. Becomes “Density” after successful activation.Density:
A heal that affect up to 5 friends in a 5 meter radius around the target, healing for 239. If the defensive target has your “Charge” heal over time effect, you also leave a 5 meter radius persisten ground area that target for 5 seconds. Every second up to 5 friends in the area are healed for 11. Becomes “Charge” after a successful activation or 5 seconds have passed.
Polestar – OblivionPolestar:
An attack that affects up to 2 enemies in a 1 meter radius around the targeted point, dealing 594 magical damage. Affected targets also receive the “Polestar” effect for 5 seconds. Becomes “Oblivion” after successful hit.Oblivion:
A cone attack that affects up to 5 enemies in a 7 meter log 120 degree cone in front of you, dealing 1258 magical damage. Affected targets that have the “Polestar” effect become Impaired and unable to act for 2 seconds. Channelled: Every 0.2 seconds for 3 seconds. A channeled attack that deals 95 physical damage. Becomes “Polestar” after a successful activation or 5 seconds have passed.
Only one passive ability can be slotted at a time for an auxiliary weapon. It will occupy your 8th passive slot.
Supersymmetry: Whenever you hit a target that has 50% or more of their maximum health remaining with a Quantum ability, you will perform an additional hit that deals 239 magical damage.
Energy Transfer: Increases the effectiveness of “Space”, “Collapse”, “Density” and “Oblivion” by 25%Reduces the effectiveness of “Vector”, “Collider”, “Charge” and “Polestar” by 20%
Probability Rules: Whenever you activate a Quantum ability, there is a 20% chance the its recharge does not trigger.
So what does everybody think of the latest Auxiliary weapon, the Quantum Weapon?
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