The Secret World Gaming, Tips, Tricks, and News!
The Secret World: Auxiliary Weapon – Quantum
The Secret World: Auxiliary Weapon – Quantum

Quantum, the first “Healing” Auxiliary Weapon.

Coming to The Secret World in patch 1.5 is the latest and greatest in Auxiliary Weapons, Quantum!   This is caster weapon with both offensive and healing capabilities!

Where To Get It?

The Quantum weapon is acquired by completing a mission called “The Uncertainty Principle”  from Sandy “Moose” Jansen (196,345)  in Kingsmouth.

Auxiliary weapons have their own skill wheel, which will require ‘AP‘, and function the same as the normal skill wheel, to unlock new abilities.    It will require 350 AP total to acquire all Quantum abilities, as each individual ability will cost 50 AP a piece (So start saving!)

Skill Points

Just like any other weapon, the Quantum Weapon will require skill points.    A total of  35 SP is required to bring Quantum to skill level 10.

The Secret World, Quantum Skill

“Activating Quantum abilities grants 1 Unified Theory counter.  When the Unified Theory counter is at 3, the next Quantum abiliti will heal up to 5 friends in a 5 meter radius”

Equipment

The Quantum Weapon will occupy the  “Auxiliary” slot on your character panel.   The abilities for the Quantum Weapon will only be usable in the 8th active and passive slots on your action bars.   These 8th slots are ONLY usable for auxiliary weapons.

New Abilities

You can watch a preview of the new active Quantum abilities below!

Active Abilites:

Only one active ability can be slotted at a time for an auxiliary weapon.  It will occupy your 8th active slot.  The abilities are unique in that they have primary and secondary effects.  Read the details below.

TSW Quantum Weapon Ability - Vector Space Vector – Space:Vector:
A single target attack that deals 426 magical damage and also applies a damage over tiem effect that deal 87 magican damage every second for 6 seconds.
Space:
If the darget does not have the “Vector” damage over time effect, this is a single taget attach that deals 1028 magical damage.   If the target has the “Vector” damage over time effect, this attach instead affects up to 5 enemies in a 5 meter radius around the target, dealing 1028 magical damage.Becomes “Vector” after a successful activation or 5 seconds have passed.
  TSW Quantum Weapon Ability - Collider Collapse Collider – Collapse:Collider:
A channelled attack against the closest target in a stright line inf from of you that deals 270 magical gamage per hit every .25 seconds for 2.5 seconds.  Each time you hit you gain a single stack of “Collider” counters.  Becomes “Collapse” if you have gained at least one “Collider” counter by the end of the channel.Collapse:
A single target attach that deals 178 magical mamage for each “Collider” counter you have up to a maximum of 1778 magical damage.  Becomes “Collider” after a successful activation or 5 seconds have passed.
TSW Quantum Weapon Ability - Charge Density Charge – Density:Charge:
Gives a friend a heal over time effect that heals for 36 every second for 6 seconds.  Becomes “Density” after successful activation.Density:
A heal that affect up to 5 friends in a 5 meter radius around the target, healing for 239.  If the defensive target has your “Charge” heal over time effect, you also leave a 5 meter radius persisten ground area that target for 5 seconds.  Every second up to 5 friends in the area are healed for 11. Becomes “Charge” after a successful activation or 5 seconds have passed.
TSW Quantum Weapon Ability - Polestar Oblivion Polestar – OblivionPolestar:
An attack that affects up to 2 enemies in a 1 meter radius around the targeted point, dealing 594 magical damage.  Affected targets also receive the “Polestar” effect for 5 seconds.  Becomes “Oblivion” after successful hit.Oblivion:
A cone attack that affects up to 5 enemies in a 7 meter log 120 degree cone in front of you, dealing 1258 magical damage.  Affected targets that have the “Polestar” effect become Impaired and unable to act for 2 seconds.  Channelled: Every 0.2 seconds for 3 seconds.   A channeled attack that deals 95 physical damage.  Becomes “Polestar” after a successful activation or 5 seconds have passed.

 

Passive Abilities

Only one passive ability can be slotted at a time for an auxiliary weapon.  It will occupy your 8th passive slot.

TSW Quantum Weapon Ability - Supersymmetry Supersymmetry:
Whenever you hit a target that has 50% or more of their maximum health remaining with a Quantum ability, you will perform an additional hit that deals 239 magical damage.
TSW Quantum Weapon Ability - Energy Transfer Energy Transfer:
Increases the effectiveness of “Space”, “Collapse”, “Density” and “Oblivion” by 25%Reduces the effectiveness of “Vector”, “Collider”,  “Charge” and “Polestar” by 20%
TSW Quantum Weapon Ability - Probability Rules Probability Rules:
Whenever you activate a Quantum ability, there is a 20% chance the its recharge does not trigger.

So what does everybody think of the latest Auxiliary weapon, the Quantum Weapon?

 


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  • “Whenever you activate a Quantum ability, there is a 20% chance the its recharge does not trigger.” Does this mean 20% change that no cooldown is triggered?

    • invisiblemonki

      supposedly issue #5 has some clarification of tool tips. good to know they are obfuscating the new stuff to compensate. =D

    • Yes, it’s pretty clear about that. It says exactly what it means.

      • My main language is not English so sometimes it’s hard to understand in game logics. I’m sorry…

        • No problem at all. But yeah, the game could afford to use more “standardized” language for things like that.

        • Even if English was your primary language, it is hard to understand the in-game logic some times! 🙂

  • This weapon is really exciting for me, but I do want to point out: Your Auxiliary Weapon write-ups are always full of really major typos and weird issues that make it clear you’re just re-purposing the formatting from old articles. (For example, you refer to this new weapon as a Rocket Launcher several times from where you forgot to change item names.) Would you like somebody to help clean this kind of thing up?

    • Hi Sean,
      I do in fact repurpose posts in which to keep a uniformed layout, as well as save time. Why reinvent the wheel every time, right? Thank you for finding the issues, I appreciate it and have fixed them.

      Always welcome corrections from people, but I usually have to remind folks, I am a one man show here, maintaining a site with almost 700 guides, constant flows of information, and usually doing things against the clock to get the content live for people by the time they’ll need it in game!

      I’m also not paid for this and I profit nothing, so in my haste to provide such a resource, some times mistakes happen! Hell, I don’t even actually get to “play” the game anymore due to the time spent covering it here!

      But thank you for finding the mistakes! And thanks for reading!

      • Nomah

        And many thanks for your work. Do not forget to enjoy the game, too. 😉

        • Venjai

          I would also like to post that Unfair is by far the go to place for TSW information. A very big Thank You for all that you do.

      • Oh, I wasn’t saying it was a problem– I just wanted to let you know. Thank you much for the resources- This site has been an invaluable help from the beginning for me, and currently your Lore guides are saving me a lot of frustration. But you should definitely try to take a bit of time to enjoy the game yourself, of course. 🙂