The Secret World: 1.8 Features Patch Notes
The Secret World: 1.8 Features Patch Notes

UPDATE NOTES 1.8 FEATURES

Update Notes 1.8 Features

PLEASE NOTE

  • The new Scenario, Augment System and Story Missions are not yet available. These will be added when Issue 8 goes live.

GENERAL

  • Adjusted the experience awarded to groups, depending on group size (awards are unchanged for solo play and for groups of five).
  • Gadgets will no longer trigger the global cooldown when used.
  • Updated the simple description for Sudden Return.
  • Fixed an issue with the tooltip for the heal value of My Bloody Valentine.
  • Resolved an issue that could leave the boss area for Aspect of the Long-Toothed inaccessible for future players when the boss despawns.
  • Fixed a problem that could cause characters to drop from sprint immediately after combat.

COMBAT

  • Deadly Aim now applies a debuff to all affected party members which prevents them from receiving the Deadly Aim effect for 90 seconds.
  • Calling the Shots now also reduces the duration of the Deadly Aim blocker effect.
  • Breaching Shot now applies a debuff to all affected party members which prevents them from receiving the Breaching Shot effect for 90 seconds.
  • Breach Party now also reduces the duration of the Breaching Shot blocker effect.
  • Fixed an issue where Aftershock could trigger more than once.
  • Splatter should now affect Health Drone and Linked Veins.
  • Misdirection can no longer be used on friendly NPCs.
  • Fixed an issue where Chain Feed would not affect all healing chains.
  • Sleight of Hand should be usable while silenced now.
  • Groundwork will no longer erroneously build resources for your secondary weapon.
  • Suppressing Fire should now add resources more reliably when multiple players are shooting the same target.
  • The cooldown of Death From Above will now be properly reduced when using both Rocket Science and Double Dash.
  • Fixed an issue that could cause Grand Slam’s AoE damage to occur twice per use.
  • Updated the tooltip for Do or Die to more accurately reflect its effect.
  • Guts and Gory should now properly trigger and benefit from Elemental Force.
  • Tenacity crits should now trigger Empowerment.
  • The Hinder associated with Bomb Squad should now last the correct duration.
  • Corrected a problem with Damage Redirects which caused Benediction & Cold Blooded to increase damage taken.
  • Reduced rubber-banding issue that occurs when certain abilities are queued.

ITEMS

  • Fixed an issue that caused the reward bags from the Golem Anniversary Event to malfunction if players had the pet given by the bag stored in their bank.
  • Replaced the temporary text being used by Mark of the Illuminati/Dragon/Templar/etc. in the combat log.
  • It is no longer possible to stack the Signet of Salvation effect.

GUI

  • Character sheet will now remember which stats were displayed when it was last closed.
  • Fixed an issue where the camera would zoom in while scrolling through the Dressing Room.
  • Notifications for new lore entries now disappear after the lore is read.
  • Notifications for new achievements with sub-achievements now disappear when the sub achievement list is expanded.
  • Lore and Achievements are now marked as “old” as soon as they are read, rather than waiting until the notification fades out.
  • Added text for rarity levels to item tooltips.
  • Added a new Lockout Timers GUI accessible through the main menu, pressing Shift+L, or clicking the lockout buff.
  • Added a visual indication to the GUI for when players are in combat.
  • The gradient at the bottom of the screen now scales properly when changing HUD size.
  • Certain buffs should now always appear in the front of the buff list.
  • Fixed an issue where the buy button was disabled on skills after purchasing a skill and having exactly enough AP to purchase the next skill.
  • Fixed an issue where Battle Rank did not show in the character sheet for characters with maximum Faction Rank.
  • Increased the default width of vendor windows so that all prices are visible.
  • The broken items notification icon will now flash like other notifications.

CLOTHING

  • Fixed an issue that would cause a character’s legs to disappear when wearing the Ritual Coat over certain dresses.
  • Fixed an issue that would cause a character’s legs to disappear when wearing the Innsmouth hoodie over certain dresses.
  • Fixed an issue that would cause a character’s legs to disappear when wearing certain coat items over the Meat is Murder – Butcher apron.
  • Fixed a case where the Delta Force – Right arm wrap would not always display on characters.
  • Adjusted a bad seam caused by the My Flair Lady shirt.
  • Adjusted the Creepy Equine and Unicorn hats to reduce clipping with shirt collars.

MISSIONS

New York

  • Training Day: Fixed a clipping issue with Kirsten Geary during her cinematic.

Kingsmouth Town

  • Death and the Instruments Thereof: Fixed an issue in the cinematic that caused Sandy “Moose” Jansen’s leg to move unnaturally.
  • The Meowling: Werekittens should respawn quickly if there are still players in the area with the goal to kill them.
  • The Meowling: Removed temporary text from the tooltip for the Bag of Tricks and Treats reward.
  • Crossing the Black Path: Fixed an issue with Siabhra’s Air where the tooltip was referring to the wrong mission.

The Scorched Desert

  • Old Gods, New Tricks: Fixed a clipping issue that occurred with Tanis during the cinematic for this mission.

City of the Sun God

  • The Dark Places: Fixed a typo in the opening cinematic.

The Shadowy Forest

  • When the Hatchet Falls: Removed an extra period in the subtitles for this mission.

The Carpathian Fangs

  • You Only Die Twice: Fixed a clipping issue with Dragan Dzoavich’s headset.
  • The Sound of Children: Fixed a clipping issue with Lilith during a cinematic in this mission.

DUNGEONS

  • Hell Fallen: Killing Engine Tyrant Prime before it calls Alpha no longer prevents progress through the dungeon.
  • Hell Fallen: Fixed a pre-encounter animation glitch on Engine Tyrant Prime.

WORLD DESIGN

  • Removed an invisible barrier that was blocking a ramp in El Dorado.
  • Fixed an issue that allowed players to reach unintended areas of N’gha-Pei the Corpse-Island (Kingsmouth Lair Raid).
  • Collision tightened around the Squalid Hekaturgist in The Black Ankh.
  • Fixed a location in Blue Mountain where players could get stuck between some rocks.
  • Fixed a location in Blue Mountain where players could get stuck under a tree.
  • Fixed some missing collision in Shambhala which allowed players to reach unintended areas.
  • Fixed a location on The Last Train to Cairo where players could get stuck on crates.
  • Fixed a location in Fusang that allowed players to reach unintended areas.

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