The Secret World Gaming, Tips, Tricks, and News!
The Secret World: Mortal Sins Tier 29 Guide / Solution
The Secret World: Mortal Sins Tier 29 Guide / Solution

Posted by 1 year ago In Gaming, Quest Guides, The Secret World

The following video plays when you land in the final area of Mortal Sins Tier 29.

Tier 29: Find & Repair Failing Gaiaa Engines

The first Gaiaa engine you pass through is working perfectly fine.  It’s there to show you what it should be like.  These are audio puzzles.  As the sounds go off, most will sound normal.  However, there will be 1-2 broken nodes in the 2nd and 3rd Gaiaa Engine rooms.  You can hear static when they sound, that’s how you find out which ones are broken.  The closer you are to the nodes, the more obvious the static noise is.  Which node it is is also apparently random.  Me and Unfair were on Skype while doing this, and his broken nodes were different than mine, so don’t expect to have the same ones broken that I have in the video below.  The video walks through all three of the engines, just so you you can see how and so you know what to listen for in terms of static.  No cinematics in this one, but the last video on the page will have a very important cinematic for the second half of the video.

Tier 29: Enter the Crater & Repair or Attack The Prison

You will land on the platform on the right hand side of the following image.  This is the view when you climb up a little and look down towards the base of the hill.

View from the side towards the spawning point.  Notice the floating orbs in the sky?  They point you towards the final destination in this mission chain.

So start climbing up and following them!

When you reach the top, you are presented with this view.  Continue forward into the crater.

You will be given a choice when you enter.  You can either attack the prison, or repair it.  I chose to repair it.  This means another audio based puzzle, so here is a video solution.  The second half of the video contains the ENDING CINEMATIC, so be sure to watch it =)

Be warned, the ending cinematic will be different for everyone depending on the choices you make (Repair or attack the Prison).  The choices I made to get the resulting video were : Accept the gift, Attack the Effigy, and Repair the Prison.  Enjoy the ending to the current content.  I personally cannot wait to venture to the next area.  Faction Specific Missions follow, the Illuminati mission + Cinematic are linked to below.  We’ll also need the cinematic’s that come from Dragon & Templar from you guys!

EDIT:  Unfair Says:   Ok, so I’ve now seen the goody goody side from Volaric, and an evil side from a submission.   However, mine was different!    If anybody knows the sequence of choices made through leveling and missions that effects the various endings, or if anybody else has endings that are different than what is below recorded, please let us know!   We’re trying to make sure we have everything covered!   Of course, we’d also like to be able to map the choices made to their outcomes.   I do wonder if and how any of this will play a part in the future of the game..  hmmm..

 

Alternate “Dark” Ending Provided below by Ryzel, Thanks for sharing!

A full walkthrough the Illuminati Mission “Tipping Point” can be found here.

See our complete list of guides, solutions and walkthroughs by clicking here.


  • Hawking

    Refuse gift, Attack Effigy and Repair prison gave the same ending – so I suspect it’s only your final choice that is crucial here.

    • Doc

      took gift, didnt attack and attacked prison gave dark ending, so yes dark = attack.. light? = repair

      • Animaniac

        Even in Christian dogma, the first demons were fallen angels. So yes, same species. Different motivations (divine vs selfish) but the same.

      • razgryz

        well i choosen to repair it and it gave me the dark ending so “i think” (just an opinion) its random? or depends the faction you are

  • White-Queen

    Hi! I think a small addendum might be useful. The notes sound when the nodes release those anima balls. So the off-tune note corresponds to the node that released the ball when the note was played. Er… yeah. I think that’s it.

  • Yraen

    I find it interesting. I accepted the gift, kneeled before the effigy, and repaired the prison (Dark, Dark, Light). I got the guy in black talking to me at the end, but it was a “good” side ending.

  • Bithnar

    I took Gift, Attacked Effigy, and attacked prison. I got the guy in black talking to me.

  • Amadahy

    I did not accept the gift, I attacked the effigy, and I attacked the prison. I got the ‘we will whisper to you when the time comes’ voice, but sadly I did ‘not’ get either the white or red angel visitation. It just kicked me to the curb. :(

  • Winterhawk

    One thing that helped me out a lot on the Gaia engines–for the longest time I couldn’t get the hang of it, but I read in another guide that each of them is an on-off state, meaning that if you hit the wrong one, it switches state (turns off if it was on, or vice versa). The easiest way I found was to start at the beginning, listen for broken notes, fix *one* note, let it go through its cycle again, and then fix the next note. I was trying to fix more than one in a cycle and it was messing me up. (I think there’s only one broken note on the first two engines, but if you choose to repair the one at the end, there are at least two).

  • Kry

    I for one Hated this, Hearing loss on an Audio test… Not the funnest mechanic of the game… I opened a ticket and they will help you if you have this issue.

  • Carceri

    Okay it’s not exactly right: found that out during watching your video =)
    There are 7 nodes and 7 notes in the melody. As you may see in the video when each note sounds the energy ball (or something) flies from the node to the central node (the node above). Now if the node needs tuning you’ll hear the “static” or “scratching” instead of melodic sound. Now compairing that sound with the visual location of the node that sounds now you’ll easily find the broken nodes.
    Hope this’ll help.

  • Animaniac

    The tones for the engine repair are basically the same tones used to communicate between the Earthlings and the Aliens in “Close Encounters of the 3rd Kind”

  • Exxar

    I think there’s also a visual clue as to which nodes need adjustment – the properly functioning ones appeared to me as a kind of intense orange, while the malfunctioning ones were a lighter combination of yellow and white.

    • Exxar

      Or rather, they weren’t yellow/white but a more yellowish kind of orange. Hope that makes sense.

      • Toby Wong

        yea they burn more frantically around the edges too

  • Assyb

    This was an awesome freaky ending to this mission. Like something between Close Encounters of the Third Kind and Contact. Was a good one I thought.

  • Medea

    I accepted the gift, kneeled before the effigy and attacked the prison. i got no angel what so ever sadly

  • Shadow

    did the quest totally change? I accepted the gift (thinking I could chose yes or no .. but no) and then it took me out of the ‘dungeon’ there was no other “thing” I could do.

  • mbbrazen

    I accepted the gift, did not attack the effigy and repaired the prison. I got the guy in black, not the white angel. But remember Eblis is an angel also and he was trying to kill us!

  • NightShade

    On this one, I had a really hard time at the beginning since I have problems listening to sound (rather distinguishing similar sounds from one another). Anyway, one thing I found was that you can look at all the nodes and see which ones are the smaller ones (the broken nodes). This methods helped me throughout repairing every single engine with ease. I’m not sure if this is going to work for anyone else.

  • Ашграу

    Erm, but to accept the gift means to accept the Dark Side.
    Declined gift, attacked effigy, repaired prison, lost connection to server. When asked GM, he said, that I had to see ‘White’ ending due to repairing Prison.

  • Soliarmus

    Fun fact: killing Droemhunds and Droemravns count toward Guardian kills for the Monster kills achievements.