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The Secret World: Hell Eternal (Elite) Dungeon / Boss Guide
The Secret World: Hell Eternal (Elite) Dungeon / Boss Guide

First Boss: Archaean Seismocratist

Strategy:

There are three mechanics in this fight that you need to know about.  The first is your standard self-centered AoE Attack.  Get out of it ASAP or else you will suffer a large knockback + high damage.

The Second is a Flame Lash that will be cast on the highest threat target(Should be the Tank).  He pulls the highest threat target directly to him.

The third is a ground targeted ability that is placed under the feet of the highest threat person.  It is unavoidable so just stand there and take it, healer will need to step it up a notch on the targeted person, especially if it’s a dps. Just make sure only one person in your group gets hit by this.

<Video Guide Coming soon>

Second Boss: Lustrehunter

Strategy:

The big thing with this guy is a Reflect Damage Shield.  Many a DPSer have killed themselves with this.  Don’t be one of them.  When he puts up Occluding Lenses, stop smacking him, and you won’t kill yourselves.  Every so often he will use Fallback.  This will impair everyone for a few seconds while he runs away to a new location.  While he is falling back, he will be casting a buff that will give him stacks of Arcane Peak, increasing his damage output.  You need to find and smack him as quickly as possible to stop him from casting it, increasing the stack more than necessary.

<Video Guide Coming soon>

Third Boss: Prime Maker

Strategy:

There will be adds spawning throughout the fight.  Kill them before they reach the boss.  If they are allowed to get to him, he will get 10 stacks of a buff from each add.  Once he reaches 100, he will shield himself.  If this happens, the tank needs to drag him onto a water hole.  He will evaporate the water, making that spot unusable in the future.  So if he gets to 10 stacks again, you will have to drag him to a new hole.  AoE abilities are recommended for taking care of the adds.
He also has two AoE abilities.  The first is centered at the boss himself, and should be easy to dodge out of the way of.  The second one gets placed under players feet.  Active dodge out of this or else you will be hit for 2-3k damage, which will kill most dps if they’re running around with no hp items.

Lastly the boss has a big attack, Reduction, that he will sometimes use on the tank.  He doesn’t do it often, but when he does, it will do about 4k damage.  Keeping the tank at high hp is important for this reason.

<Video Guide Coming soon>

Fourth Boss: Flagellatrix Superior

Strategy:

Spend a minute watching the paths that the big guys take.  When you’re ready, wait for them to pass before rushing right at the boss.  Start dpsing your hearts out.  She will cast Vigil, which will make things glow yellow.  The goal here is to book it around a corner that is opposite the side the Big guys will be coming from.  Then do the same thing again next time she casts vigil.  However, this can be fairly difficult to do so… Have your tank just pick up the 2 big guys and tank both of them, + the boss.  The group will keep dpsing the Boss while the tank sits there tanking all three of them and eating the big guys AoE attack, so that the group doesn’t have to worry about moving as much.  If you can avoid the big guys, that would be ideal, but it is more than possible to take out the boss + adds at the same time.  Note that the boss does have a frontal column attack that should be dodged.  It doesn’t do a lot of damage, but you’re healer is going to need to be spamming heals on the tank through all this.

<Video Guide Coming soon>

Fifth Boss: Iscariot, Cassius, Brutus

Strategy:

There are three enemies to kill in this encounter, and the order in which you kill them does matter.  The usual recommended method is Iscariot –>Cassius –> Brutus, or Iscariot –>Brutus –> Cassius.

During the fight, Iscariot will cast Immolation Invocation on a random party member.  That person will get a flame debuff and must start running around, away from other group members, avoiding the flames that spawn beneath their feet.  Once the debuff goes away, you are free to continue what you were doing.

Brutus will cast an AoE Under his own feet that the tank and any melee dps must move out of.  If Brutus is the last one standing, he gains the ability to impair people in melee range.

When Cassius is the last one standing, he will cast a 50% reflect shield on himself.  DPS can easily kill themselves if they are not wary.  Have someone purge this or just wait for it to wear off before resuming dps.

 

<Video Guide Coming soon>

Final / Last Boss: Eblis

Strategy:

Phase 1:  Don’t stand in the three red circles that spawn during the fight.  And stay away from them right when they disappear because that area will soon be covered in flames.  Additionally, he will cast an AoE on 1-2 players, typically the tank and 1 other if they are too close, that will be centered at the players feet.  Make sure not to hit anyone else with your circle.

Phase 2:  He will do a column attack on his left and right sides, where his wings are.  Avoid it.  There will also be several smaller circles that slowly rotate within the battle area.  Watch these carefully and make sure you always have somewhere to go.  Be sure to not exit the much larger circle that you find yourselves in, or you will suffer great damage terribly quickly.  Additionally, he will cast an aoe centered on himself that will knock players back, out of the big circle.  This will most likely lead to your death if you aren’t a tank/don’t have a lot of HP.  So dodge it at all costs.

After Phase 2, you will be put back into phase 1.

If you fail to kill him during round 2 of phase 1, he will go into what I’ll call Phase 3.  During phase 3, he is positioned exactly as phase 2, with the circles slowly rotating, but now you will be able to fight in the entire boss fight area.

<Video Guide Coming soon>

 

See our complete list of guides, solutions and walkthroughs by clicking here.


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  • OgreKing

    For Brutus, the tank can dodge-roll out of the way of the impair. Also, if ranged DPS is far way his jump won’t reach.